Blood & Oil
Blood & Oil
TGA-Project: 3
Genre: Platformer
Reference game: Guns, Gore and Cannoli 2
Group name: Imperial Onion Interactive (IOI)
Engine: TGE
Code: C++
About
Blood & Oil was our third project on TGA and we were tasked with making a 2D/2.5D platformer. A lot of people in my group seemed to have different ideas on what game we wanted to make so we chose by voting on what we wanted to make. And we settled for a platform shooter with the reference game as “Guns Gore and Cannoli 2”. The game had to be made with the school's half-finished game engine that didn’t have an interface and was only pure code. This was my first time both working in such an engine and making a game in C++ so I was pretty stressed for most of the time during this project. It didn’t help the fact that we overscored as well. But I’ll say this, I learned to think differently when it comes to making games. I think I managed to see a bigger picture that you just don't see when working with an engine such as Unity where most of the tools are already there for you. I had to for example work on the UI and controller support which are features that are already in Unity. These were things that were not gameplay related so I kinda went outside of my comfort zone in this project.