Alexander Frost

Little Sinner

Little Sinner

TGA-Project: 4

Genre: Adventure Game

Reference game: The Legend of Zelda

Group name: Dygtig Studios

Engine: TGE

Code: C++

About

Little Sinner was our fourth game project at TGA where we once again had to work in the school’s game engine. This time we were tasked with making an adventure game inspired by “The Legend of Zelda”. This time everyone at school seemed so tired and just wanted a break so we settled to underscope as much as we could. But it seemed that we overscoped this time as well. The game was about a sinner who wanted to go up to heaven to confront god and redeem their soul so they could take a place in heaven. You have to attack your way through biblically accurate angels and solve simple button puzzles to make your way to god and if you hadn’t killed any enemies you would get the secret good ending where you’re accepted into heaven. Otherwise, you had to fight him. This time I got the opportunity to work on the gameplay once again and I also implemented the collision system for the game as well. To make my life easier I learned to make a class split state machine so I could work on all the player features independently.

One lesson I gleaned from my experience crafting games in TGE is that achieving a hit every time is not guaranteed.

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